Barnabas
Scotson
Video Game Designer

ABOUT
ME!
I am a 27 year old video games designer from Birmingham. All my life I have had a passion for having fun and I have been playing games for as long as I can remember. I knew when I was young that creating games and bringing joy to people is what I wanted to do.
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Throughout my journey of game design and development I have faced and overcome difficult challenges. I pride myself in being a hard worker and a team player.
MTB Mavrix by Matt Jones, The ultimate MTB World. Built by riders, for riders. Huge mountains, features and real-world athletes. Master MAVRIX's dual stick controls to pull huge tricks with your friends or race through the global rankings. Nail challenges and secure sponsorship deals with real world brands. Are you ready?
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I worked on a few areas of Mavix such as Controls, trails and FTUE, but my primary role on this project was with the sponsor challenge system. I worked to create and populate the three real world sponsors with 180 unique challenges for early access.

In my time at ThirdKindGames I had the opportunity to work on a few different projects wearing a few different hats. In my time on Blankos Block Party I gained experience working on a live service game with my role in taking responsibility for the layout of challenges and the Party pass (battle pass like system) as well as some level design for the FTUE (First time user experience). Throughout my time on Blankos Block Party I worked closely with developers from all disciplines both within ThirdKindGames and our Client Development teams like Mythical Games.
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Trailer:https://www.youtube.com/watch?v=1IhgggzfSDo&ab_channel=PlayBlankos
universityprojects
Below are some examples of projects I was part of throughout my time at Birmingham City University

Breaking Bank
Breaking Bank was my Final Major Project in my Masters. Breaking Bank is an FPS heist game heavily inspired by Payday 2. I worked on this game as a solo designer working with a team of 3 programmers. I was responsible for all of the design work within this project such as:
- Level Design
- Weapon Design
- Health System Design
- AI Design
- UI/UX Design
- Interactable System Design
- Combat Design
- Prototyping
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Trailer: https://youtu.be/cokR-v__5lw
Gameplay video:
https://youtu.be/bMgdanukq4g

Impossible Rescue
Impossible Rescue is a 2D platformer based on Impossible Mission and was made as a university project in Cocos2Dx. My role within this project was Technical Design. I worked closely with the programming team to ensure that the design requirements were being met. Overall my responsibilities were:
- Heath System Design
- Damage and Weapon Design
- Hacking interactable/mini Game Design
- Control System
- QA

Lamor's Comet
My final major project in my Ba Video Game Design and Production. Lamor's Comet is a first person horror game made in Unreal Engine 4 set on a mining facility on a drifting comet. You wake up to find the crew dead but you find something else is roaming the caves.
I was responsible for creating the crew quarters level. I worked on:
- Level creation
- Player flow
- Environmental scripting in Blueprints
- AI prototyping
GET IN ToUCH!
contact ME
If you would like to have a chat feel free to connect with me on Linkedin, shoot me an Email or leave a message here.
Linkedin: https://www.linkedin.com/in/barnabas-scotson-372672138/
Email: barneyscotson@yahoo.co.uk